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Francis & Co - Workflow [Student]

https://www.artstation.com/maximedefoulny
https://www.artstation.com/gaetan_plantegenest
https://www.artstation.com/tom_favier
https://www.artstation.com/martinparet
https://www.artstation.com/miscal
https://www.artstation.com/jade_h_barbier
https://www.artstation.com/mightymarie

Francis & Co is a student group project at ISART DIGITAL. We built a 2 phases game on San Francisco, with an exploration phase in 3D, and a tactical fight in 2D.
Itch.io : https://quentin-croizit.itch.io/francis-and-co?secret=UdE9haX6oSHFbWlQVasIIthxY

I worked on it as 3D Environment Artist, and I've :
- collaborated with the Level Designers
- prepared a modular buildings blueprint for both Level Designers and other 3D Artists to use
- used the buildings blueprint I've set up to create San Francisco's buildings
- designed materials (Substance Designer) for everybody to use on props
- made master materials and instances on UE4 for different building textures and colors (planks, cement, bricks etc...)
- created the beach landscape and road materials with Substance Designer and UE4's landscape tool
- modeled, unwrapped and textured some specific props

We worked on it for roughly 3 months, as 18 students (programmers, game designers, level designers, 2D & 3D game artists).
I've learned a lot on this project and I'm really happy to share it with you.