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Herezh - Yggdrasil

As we were working on Herezh, our survival multiplayer game, Hamza Belhoussine and I worked on Yggdrasil.
It's a world-tree, used as a boss level in forest biomes. The main goal when designing it was that he could be then the forest from everywhere, in the center of a forest, being an imposant godlike tree who could serve as a landmark.

Herezh Kickstarter right here : https://www.kickstarter.com/projects/herezh/herezh-generations-of-heroes
https://www.artstation.com/hamzadrissi

A beautyshot from Hamza Belhoussine, using Yggdrasil

A beautyshot from Hamza Belhoussine, using Yggdrasil

Yggdrasil's trunk and rocks - Zbrush sculpt

Yggdrasil's trunk and rocks - Zbrush sculpt

Yggdrasil's trunk and rocks - Substance Painter textures

Yggdrasil's trunk and rocks - Substance Painter textures

Yggdrasil's trunk and rocks - Texture details

Yggdrasil's trunk and rocks - Texture details

Yggdrasil branches & leaves - from SpeedTree to UE5

Yggdrasil branches & leaves - from SpeedTree to UE5

Another beautyshot using Yggdrasil Hamza Belhoussine and I worked on

Another beautyshot using Yggdrasil Hamza Belhoussine and I worked on