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Twin Cores - Motherbase [Student]

For our graduation project at ISART Digital Paris, we worked on a coop railshooter called Twin Cores.
As a 3D Game Artist, I was in charge of the full 3D environment based on level design, on the lighting and the optimization of these parts.
I worked in groups with Antoine Coste who was in charge of the VFX, players and enemies; Tanguy Thiebault who worked on the UI, and with Romain Fournier who handpainted the skybox, sprites and decals, and environment concept arts to help me.

The Motherbase is both the primary objective and the final enemy of the game. It had to stand out as the culminating point of the environment, so we can see it from everywhere and from the start. It also had to have interiors we can move through during the final stages of the game.
The interiors are lighted in red, in contrast with the other tunnels of the game which are yellow-orange and blue, so we can feel the urge and intensity of the last minutes. The red lights can be seen from the outside too, leading to a unique and appealing look, standing out from its surroundings.

https://www.artstation.com/spartanx209
https://www.artstation.com/tixog
https://www.artstation.com/usernamealreadytaken

The Motherbase seen from afar, central point of the environment

The Motherbase seen from afar, central point of the environment

The bottom of the Motherbase

The bottom of the Motherbase

A miniature city set on the bottom of the Motherbase

A miniature city set on the bottom of the Motherbase

The upper ring of the Motherbase is a 360° corridor, with force-field windows (shader by Antoine Coste)

The upper ring of the Motherbase is a 360° corridor, with force-field windows (shader by Antoine Coste)

Corridors are made up of modular assets for a quick and optimized workflow

Corridors are made up of modular assets for a quick and optimized workflow

Modular assets allows for different templates of rooms

Modular assets allows for different templates of rooms

Structures assets

Structures assets

Modular tunnel assets

Modular tunnel assets

Interactive assets
Toggleable switches and opening doors

Interactive assets
Toggleable switches and opening doors

Detail lighting render
The red lights from the Motherbase stands out from the surrounding environment

Detail lighting render
The red lights from the Motherbase stands out from the surrounding environment

The bottom of the Motherbase, still only lighted by the outside lights

The bottom of the Motherbase, still only lighted by the outside lights

Some parts are lighted by both the outside environment and the inside red neon lights.

Some parts are lighted by both the outside environment and the inside red neon lights.

Some airlocks are totally isolated from the outside and are lighted by vibrant red

Some airlocks are totally isolated from the outside and are lighted by vibrant red