For our graduation project at ISART Digital Paris, we worked on a coop railshooter called Twin Cores.
As a 3D Game Artist, I was in charge of the full 3D environment based on level design, on the lighting and the optimization of these parts.
I worked in groups with Antoine Coste who was in charge of the VFX, players and enemies; Tanguy Thiebault who worked on the UI, and with Romain Fournier who handpainted the skybox, sprites and decals, and environment concept arts to help me.
The Motherbase is both the primary objective and the final enemy of the game. It had to stand out as the culminating point of the environment, so we can see it from everywhere and from the start. It also had to have interiors we can move through during the final stages of the game.
The interiors are lighted in red, in contrast with the other tunnels of the game which are yellow-orange and blue, so we can feel the urge and intensity of the last minutes. The red lights can be seen from the outside too, leading to a unique and appealing look, standing out from its surroundings.
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