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Twin Cores - Exterior Environments [Student]

For our graduation project at ISART Digital Paris, we worked on a coop railshooter called Twin Cores.
As a 3D Game Artist, I was in charge of the full 3D environment based on level design, on the lighting and the optimization of these parts.
I worked in groups with Antoine Coste who was in charge of the VFX, technical art, players and enemies; Tanguy Thiebault who worked on the UI, and with Romain Fournier who handpainted the skybox, sprites, decals, and environment concept arts to help me.

https://www.artstation.com/spartanx209
https://www.artstation.com/tixog
https://www.artstation.com/usernamealreadytaken

The outside environment is mainly dressed up with mountains and structures

The outside environment is mainly dressed up with mountains and structures

They are surrounded by a cloud sea made of sprites and the skybox (both of them handpainted by Romain Fournier)

They are surrounded by a cloud sea made of sprites and the skybox (both of them handpainted by Romain Fournier)

Some structures stands out from the fog and a 3D animated cloud sea (shader made by Antoine Coste)

Some structures stands out from the fog and a 3D animated cloud sea (shader made by Antoine Coste)

Here is a specific part of the outside environment, worked on pair with level design - the ravine

Here is a specific part of the outside environment, worked on pair with level design - the ravine

A view from the ravine
The grass is a simple foliage unlit mesh with world variation color

A view from the ravine
The grass is a simple foliage unlit mesh with world variation color

There are some coral infestations : they are made with meshes, decals, and shader tweaks (the grass becoming red for example)

There are some coral infestations : they are made with meshes, decals, and shader tweaks (the grass becoming red for example)

An arena inside the ravine

An arena inside the ravine

The skies are made with mountain assets and clouds sprites handpainted by Romain Fournier

The skies are made with mountain assets and clouds sprites handpainted by Romain Fournier

The skybox is handpainted by Romain Fournier, and the 3D assets blend with it thanks to an Atmospheric Fog

The skybox is handpainted by Romain Fournier, and the 3D assets blend with it thanks to an Atmospheric Fog

The clouds sprites blend with the skybox by creating a gradient with individual sprites tints

The clouds sprites blend with the skybox by creating a gradient with individual sprites tints

Clouds also blend with an exponential height fog

Clouds also blend with an exponential height fog

Rocky assets

Rocky assets

Structures assets

Structures assets

Machinery assets

Machinery assets

Machinery animation - to add life to the environment

Machinery animation - to add life to the environment

Coral/Flora assets

Coral/Flora assets

Detail lighting render

Detail lighting render

The exteriors are lighted by a Stationary warm Directional light, and a bluish baked Skylight to soften the shadows

The exteriors are lighted by a Stationary warm Directional light, and a bluish baked Skylight to soften the shadows

The overall exterior feeling is bright, as it takes place above the clouds

The overall exterior feeling is bright, as it takes place above the clouds