For our graduation project at ISART Digital Paris, we worked on a coop railshooter called Twin Cores.
As a 3D Game Artist, I was in charge of the full 3D environment based on level design, on the lighting and the optimization of these parts.
I worked in groups with Antoine Coste who was in charge of the VFX, technical art, players and enemies; Tanguy Thiebault who worked on the UI, and with Romain Fournier who handpainted the skybox, sprites, decals, and environment concept arts to help me.
https://www.artstation.com/spartanx209
https://www.artstation.com/tixog
https://www.artstation.com/usernamealreadytaken