A short breeze on a bright day. This region of Ardelan offers a fresh air to its inhabitants as the wind moves through the grassy hills.
Excited to share the first scene of a series I'll do on stylized late-antiquity/early-medieval setting.
This one is focusing on vegetation, as it will be used a lot in other scenes. I will therefore be able to focus on the architecture, colors, composition and lighting.
I made the vegetation entirely paintable thanks to the RVT Unreal system, so I can adapt it to the colors I need and give a smooth look to the landscape and RVTs assets. RVT also offers the possibility to blend assets with the ground, or to add grass/moss on top of rocks for example. Every asset is realtime optimized, with a low-number of polycounts, light textures or just shader colors, and a very few shared master materials.