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The Axe, the Spear and the Sword [Student]

Latest project to revise my entire workflow : modelisation, unwrapping, sculpting, baking, texturing, lighting, rendering, presenting.
I've used mostly Blender, with Substance Painter to create stylized materials (based on Curvature/AO maps and procedurals), Unreal Engine 4 to render these real-time assets, and finally Photoshop for the compositing and renders for this presentation.

The weapons are based on a concept by Josh Shelnutt : https://www.artstation.com/artwork/k4v1xK

The weapons, designed by Josh Shelnutt, I've adapted in 3D

The weapons, designed by Josh Shelnutt, I've adapted in 3D

The same weapons, with another material set I've designed

The same weapons, with another material set I've designed

The high-poly sculpt of the axe

The high-poly sculpt of the axe

The low-poly asset : 950 polys

The low-poly asset : 950 polys

Axe's materials maps

Axe's materials maps

The high-poly sculpt of the spear

The high-poly sculpt of the spear

The low-poly asset : 1.583 polys

The low-poly asset : 1.583 polys

Spear's materials maps

Spear's materials maps

The high-poly sculpt of the sword

The high-poly sculpt of the sword

The low-poly asset : 736 polys

The low-poly asset : 736 polys

Sword's materials maps

Sword's materials maps