Latest project to revise my entire workflow : modelisation, unwrapping, sculpting, baking, texturing, lighting, rendering, presenting.
I've used mostly Blender, with Substance Painter to create stylized materials (based on Curvature/AO maps and procedurals), Unreal Engine 4 to render these real-time assets, and finally Photoshop for the compositing and renders for this presentation.
The weapons are based on a concept by Josh Shelnutt : https://www.artstation.com/artwork/k4v1xK